lasts for 8 hours, or until the request is completed.2nd lvl enchantment, 1 action, 30ft, Concentration, Wisdom save.Let us compare the relevant characteristics of the two. But for this specific case we already have a similar spell, the Zone of Truth, so we can approach the issue from a balance aspect. I could personally find reasoning either way. I'm not quite sure that my interpretation of a "course of activity" is the correct one, though. When the answer is given, the spell ends. It is clear what the target must do and the suggestion itself sounds reasonable (though that's debatable, depending on the question). The suggestion would be "Answer this question truthfully. You can, however, get a truthful answer to one question that you can describe in a sentence. Saying "answer my questions truthfully for an hour" is not strictly describing one course of activity, it's describing multiple possible courses of activity that branch out depending on the answers. The target then acts out the activities you described to the best of its ability, but is not subject to any additional commands. The course of activity the target must comply to needs to be described in a sentence or two. I would argue that you can't continually question the target using Suggestion. A character finding himself wanting to tell the truth doesn't mean he WILL, especially if it's likely to lead to his death (from either the party or his own boss). It just means that if persuaded to speak, he'll do so honestly. However, a suggestion to be honest doesn't mean he HAS to talk. Is the character a compulsive liar? If not, then yes, a suggestion would "force" them to tell the truth. So when it comes to telling the party the truth, consider the nature of the character your party is questioning. If he scores 15 or higher, it's something he would normally do. Oh, and if you can't decide, roll the character's persuade check on himself to represent a mental battle. A blacksmith asked to consider reducing the price on weapons and armor to help out people who are dealing with a threat to the town he lives and works in.īasically, it all boils down to a simple question: "Would this character think this is a reasonable thing to do in the course of a normal day?".Captain of the guard asked to switch lockup shifts with a different trusted (and bribed by the party) guard.Politician asked to run for a different position that "suits his unique talents" better.A blacksmith asked to give away weapons and armor.Captain of the guard asked to give up his keys to a stranger.Politician asked to not run for a position.So you as the DM need to immerse yourself into the character and consider the suggestion. If the suggestion is something the target would consider reasonable, then yes, it would do it. If you or any of your companions damage the target, the spell ends.Ĭan I use this spell to force a NPC to tell the truth? For example, with the sentence: "For the next hour, you will answer my questions honestly." I don't know if I can consider this a course of action. If the condition isn't metīefore the spell expires, the activity isn't performed. Her warhorse to the first beggar she meets. For example, you might suggest that a knight give You can also specify conditions that will trigger a special activityĭuring the duration. Spell ends when the subject finishes what it was asked to do. If the suggested activity can be completed in a shorter time, the The suggested course of action can continue for the entire duration. Pursues the course of action you described to the best of its ability. The target must make a Wisdom saving throw. Throw itself onto a spear, immolate itself, or do some other obviously The suggestion must be worded in such a manner as to make theĬourse of action sound reasonable. Creatures that can't be charmed are immune to thisĮffect. Magically influence a creature you can see within range that can hearĪnd understand you. You suggest a course of activity (limited to a sentence or two) and The suggestion spell description says the following:
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